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Aporos' Cavalry

Page history last edited by PBworks 17 years, 1 month ago

Aporos' Cavalry

With the rising numbers of goblinoid warbands pouring out of the Dalelands, Waterdeep was only too glad to grant the ruined Castle Dragonspear to the Tyrian Templar-Commander Valanthe Aporos in return for a pledge to fight the goblin menace and restore order to the fields of Amn. After rebuilding the castle with funds and men from the Church of Tyr, TCmdr Aporos formed an elite cavalry unit to ride down and destroy the warbands, which consisted mostly of infantry.


Hit Die: d10

BAB: Good

Saves: Good Fort, Bad Ref/Will

Skill Points: 2 + Int mod

Class Skills: Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str)

Prereq: BAB +5, Ride +4, Mounted Combat, Mounted Archery

Special: Must be a member of the cavalry unit led by Valanthe Aporos


Level BAB Fort Ref Will Ability
1 +1 +2 +0 +0 Ride-By Shot
2 +2 +3 +0 +0 Anti-Goblinoid Tactics
3 +3 +3 +1 +1 Improved Mounted Archery


Ride-By Shot

When mounted and taking a double move or run action, you may move a portion of your total movement, attack with a ranged weapon, and then finish your move.


Anti-Goblinoid Tactics

You gain Favored Enemy: Goblinoid, as per the ranger ability. The bonuses granted by this ability do not stack with those granted by the Favored Enemy ability.


Improved Mounted Archery

The penalty you take when using a ranged weapon while mounted is reduced by 2: -0 instead of -2 if your mount is taking a double move, and -2 instead of -4 if your mount is running.

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