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AbstractArmor

Page history last edited by PBworks 17 years ago

I've always been annoyed by the fact that the armors in Core are so well-defined. Want metal armor that gives +2 AC? Too bad, because all you've got is leather. This rule abstracts the nature of armor, making the benefits dependent only on the construction of the armor and not directly on the material. Plate bikinis might qualify as Very Light Armor, while dragon-leather jerkins may be interpreted as Heavy Armor.

 

I. Very Light Armor

DR: 1d2

Max. Dex Bonus: +8

Armor Check Penalty: None

Movement: Full

Weight: 10 lbs.

Cost: 5 gp

 

II. Light Armor

DR: 1d3

Max. Dex Bonus: +6

Armor Check Penalty: -1

Movement: Full

Weight: 20 lbs.

Cost: 20 gp

 

III. Medium Armor

DR: 1d4

Max. Dex Bonus: +4

Armor Check Penalty: -2

Movement: Base: 30 (25); Base: 40 (35); Base: 50 (40)

Weight: 30 lbs.

Cost: 80 gp

 

IV. Heavy Armor

DR: 1d6

Max. Dex Bonus: +2

Armor Check Penalty: -4

Movement: Base: 30 (20); Base: 40 (25); Base: 50 (35)

Weight: 40 lbs.

Cost: 240 gp

 

V. Very Heavy Armor

DR: 1d8

Max. Dex Bonus: +1

Armor Check Penalty: -6

Movement: Base: 30 (20); Base: 40 (25); Base: 50 (35)

Weight: 50 lbs.

Cost: 960 gp

 

 

Conversion Notes

This houserule is intended for use in Iron Heroes. It can be used in a standard d20 game by replacing the references to DR with an AC bonus equal to the size of the DR die. For example, Heavy Armor would provide a +6 armor bonus to AC rather than providing 1d6 DR.

 

Credit Where It's Due

This rule is from A'koss. I use it myself, and only post it here because otherwise it would be lost forever.

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