WeaponConstruction5e


Note: These rules are 5e-compatible. There are also 3e weapon construction rules.

 

These rules are designed to free people from the tyranny of a weapon list. By selecting various qualities, you may choose the stats of your weapons directly, thus allowing you freedom to customize the construction of your weapon. You must select one quality each from Heft, Range, Damage, Proficiency, Properties, and Construction. The overall value of the weapon cannot be positive, but you are free to construct weapons with a negative overall value. The weapon's qualities should be reasonable, given the weapon's design.

 

1. Heft

The heft of a weapon determines its handedness and base statistics as well as what other properties may be selected. You must choose exactly one of the following.

HeftCostDamageWeightNotes
Light one-handed 1 gp 1d4 1 lb.  
One-handed 1 gp 1d6 2 lb.  
Versatile 1 gp 1d6 3 lb. +1 damage die type when wielded in two hands. Note that weapons can only be thrown in one hand.
Two-handed 2 gp 1d8 6 lb.  
Heavy two-handed 2 gp 1d10 7 lb. Must be martial.

 

2. Range

3. Damage

4. Proficiency

5. Properties

6. Construction