I want to revise this someday to be a bit more customizable. Right now it's just a straight class-conversion of the Half-Celestial template.
Celestial Disciple
Everyone feels the call of religion at some point in their lives. A rare few, however, feel this call within their very souls. These people have the blood of a divine being running through their veins. With time, they may use divine energy and personal willpower to enhance this blood to its full potency, becoming a celestial being themselves.
HD: d8
BAB: Medium
Saves: Fort Good, Ref Poor, Will Good
Class Skills: The celestial disciple’s class skills (and the key ability for each skill) are Concentration (con), Craft (int), Diplomacy (cha), Heal (Wis), Knowledge (religion) (int), Knowledge (the planes) (int), Listen (wis), Profession (int), Ride (dex), Search (int), Sense Motive (wis), Spellcraft (Int), Spot (wis).
Skill Points at Each Level: 2 + Int modifier.
Prereqs:
Alignment: Any good
Knowledge (Religion): 8 Ranks
Languages: Celestial
Spells: Ability to cast divine spells
Feats: Celestial-Blooded
Special: Aasimar characters are considered to have already advanced partially in this class and do not require the feat Celestial-Blooded to advance in this class; this is represented by their level adjustment. As such, aasimar characters who take this class gain abilities as if they were three levels higher, but gain bab and saves at the normal rate. In effect, this transforms the class into a nine-level class with the first three levels of abilites taken out and the remaining abilities shifted downward.
1) Perfection of Body and Soul (Cha), Darkvision
2) Celestial Defenses (Energy Resistance)
3) Perfection of Body and Soul (Wis), Celestial Identity I
4) Celestial Defenses (Poison), Daylight, Smite Evil (1/day), Celestial Will
5) Perfection of Body and Soul (Con)
6) Celestial Defenses (Natural Armor)
7) Perfection of Body and Soul (Dex)
8) Celestial Defenses (Disease, DR)
9) Perfection of Body and Soul (Int)
10) Celestial Defenses (Energy Resistance)
11) Perfection of Body and Soul (Str)
12) Celestial Apotheosis, Celestial Identity II
Class Features
All the following are class features of the celestial disciple prestige class.
Weapon and Armor Proficiency: Celestial disciples gain no additional proficiency in any weapon or armor.
Perfection of Body and Soul: The divine power surging within the celestial disciple strengthens and enhances every aspect of her being. At every odd level the celestial disciple increases the indicated stat by +2, as shown on the class table. This is an increase, not a bonus, and so stacks with all other increases and bonuses.
Darkvision: The celestial disciple's senses are enhanced by the power flowing through her. She gains darkvision with a range of 60 ft.
Celestial Defenses: The celestial disciple gradually acquires the protections of divinity as the sacred energies reshape her body into a more perfect form. At 2nd level she gains Acid, Cold, and Electricity Resistance 5. At 4th level she gains a +4 to saves against poison effects. At 6th level her base natural armor bonus increases by +1 (this is an increase, not a bonus, and so stacks with all other increases and bonuses). At 8th level she gains immunity to disease and DR 5/magic. At 10th level she increases her Acid, Cold, and Electricity Resistances to 10.
Celestial Identity I: The celestial disciple's base type changes to outsider, with the native subtype. Native outsiders are described in the planetouched entry in the FRCS. This does not remove any racial abilities the character may already possess.
Daylight (Su): The celestial disciple can use daylight at will as a free action. The caster level is the the celestial disciple's character level.
Smite Evil (Su): The celestial disciple gains the supernatural ability to channel her holy energies into a powerful strike against an evil foe. Once per day, she may make a normal melee attack and add extra damage equal to her character level to her attack. If the attack misses, or the foe is not evil, the Smite Evil is wasted for the day and has no effect.
Celestial Will (Sp): The Celestial disciple gains spell-like abilities each level, starting at level 4, as listed in the table below. If the spell requires a material component that has a gold cost, then the Celestial Disciple must have that material to cast the spell. The Celestial Disciple uses their character level as the caster level for these spell like abilities. Unless otherwise indicated, the ability is usable once per day. The DC for the spells is 10 + spell level + wisdom modifier.
Celestial Apotheosis: The celestial disciple takes the final step in her evolution and receives the full power of the heavens. She gains DR 10/magic (replacing her previous DR 5/magic), SR equal to 10 + her character level (max 35), and increases her Str, Con, Wis, and Cha by +2. The celestial disciple also grows wings and gains a fly speed equal to twice her base land speed. She can fly with good maneuverability.
Celestial Identity II: The celestial disciple loses the native subtype, but gains the good subtype. If the character is lawful or chaotic, they gain the lawful or chaotic subtype, as appropriate.
Spell-like Abilities (once per day unless otherwise noted):
Lvl 4: Protection From Evil (3/day), Bless
Lvl 5: Aid, Detect Evil
Lvl 6: Cure Serious Wounds, Neutralize Poison
Lvl 7: Holy Smite, Remove Disease
Lvl 8: Dispel Evil
Lvl 9: Holy Word
Lvl 10: Holy Aura (3/day), Hallow
Lvl 11: Mass Charm Monster
Lvl 12: Summon Monster IX, Resurrection
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