Alias [Social]
You have an alternate identity that allows you to move in society without revealing your true self.
Base Mastery: 1
Create a specific identity—such as “Waldren the rug merchant”—with distinct mannerisms and appearance. When you disguise yourself as this identity, you gain various benefits. When making Disguise checks to use your alias, you gain a bonus to the check equal to your level. While in your alias, you gain a +2 bonus to Bluff checks.
Special: You may take this feat more than once. Each time you do, you must create a new alias, and the masteries you have for each alias are tracked separately.
Expanded Mastery 2:
Your alias has become more established as its own person. Any attempt to use Gather Information to discover the true connection between you and your alias suffers a penalty equal to your level. Also, if you fail a disguise check to assume your alias identity, those who are familiar with your alias identity are less likely to recognize it as a disguise. Any Bluff check to persuade them that your odd appearance is due to something other than a disguise is treated as believable (-5 DC modifier).
Expanded Mastery 3:
Your alias identity has become better integrated into society, establishing a network of acquaintances and contacts. Pick one of the following elements of society, as appropriate for your alias identity. When using Gather Information among that segment of society, add one half your level to the check result.
- Military/government/law
- Mystical/arcane/scholarly
- Merchant/guild/press
- Criminal/street
- Religious/priestly/church
- Wilderness/frontier/adventurers
Expanded Mastery 4:
You have become so familiar with your alias identity that you can change into and out of it quickly with no penalties. Instead of 1d3 x 10 minutes, it requires only 1d3 rounds. If you use the Quick Change challenge, you still take the -5 penalty on the disguise check, but the resulting disguise (if successful) is just as good as normal, and others do not automatically succeed on Spot checks to see through the disguise.
Expanded Mastery 5:
Your alias identity has its own clout in society. Choose a segment of society from those below, as appropriate for your alias identity. Whenever you make a Bluff, Diplomacy, Forgery, Intimidate, or Sense Motive check as your alias identity, and related to that segment of society, you gain a +5 bonus to the result. This bonus does not stack with the general bonus to all Bluff checks while in alias identity, granted by the base mastery.
- Military/government/law
- Mystical/arcane/scholarly
- Merchant/guild/press
- Criminal/street
- Religious/priestly/church
- Wilderness/frontier/adventurers
If you also have the expanded mastery 3 ability, you must choose the same segment of society for both.
Expanded Mastery 7:
Your alias identity has become so much its own person that even mystical abilities have difficulty piercing the disguise. When you succeed at a disguise check to assume your alias persona, your aura changes to match. Thus, your aura matches the bloodline, gender, age, class & level, and alignment of your alias identity, rather than your own identity.
Expanded Mastery 8:
You can layer disguises over your alias. While in your alias identity, make a regular disguise check for the secondary disguise. If anyone sees through your secondary disguise, they believe you to be your alias identity, rather than your true identity, unless they succeeded at their Spot check by 20 or more.
Expanded Mastery 9:
Your alias persona has become virtually a second personality. You may choose an alternate set of ability scores for your alias persona, subject to the following rules:
- Physical abilities (Str, Dex, Con) may differ from your own by at most 2 points.
- Mental abilities (Int, Wis, Dex) may differ from your own by at most 4 points.
- The total of all differences from your own ability scores must be zero.
While in your alias identity, you must use these ability scores (and their associated modifiers) for all actions; you can not pick and choose when they apply.
Conversion Notes: To use this mastery in standard d20 rules, simply change the mastery requirements of each feat to be Disguise rank requirements of (2 * mastery level) - 1. As well, each Expanded Mastery requires the Base Mastery.
This feat mastery was originally created by woodelph of the Iron Heroes boards.
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